Primary

TechnoPainter

Ignite creativity! Spark young artists’ imaginations. Draw, color, and edit artwork using Microsoft Paint.

(1 Review)

$49.00 / year

Choose License Type: Contact us for district and school pricing.

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To learn more about TechnoKids Computer Curriculum please contact us.

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Description

Digital Art for Kids

Hook young artists with a digital art for kids course. In TechnoPainter, primary students become “techno” painters. They produce beautiful artwork as they explore digital paint tools using Paint. They experiment with brush styles and create geometric designs using shape outlines and fills. By applying their artistic talents, students earn an Awesome Artist certificate.

Spark Creativity in Your Students

Students explore their inner artist using technology. Inspire young painters ages 6-8 to try out new tools, create original eye-catching masterpieces, and build self-confidence.

Complete Resources for Teachers of Grades 1-3

Everything you need to teach an engaging and unique curriculum unit is provided. TechnoPainter includes templates and samples to assist and inspire young learners.  The Teacher Guide describes helpful teaching strategies, lesson plans, learning objectives, and how-to instructions. Additional resources for the course include:  review activities, optional extension challenges, sample files, award certificate, and templates. Unleash the creative power of students with digital art painting!

Blend Technology and Visual Arts Curriculum

Integrate computers with creative arts, while developing fundamental technology skills. Assessment tools help teachers to evaluate student progress. A complete Summary of Skills checklist records all the graphic, word processing, and content knowledge mastered by each child. In addition, students complete a fun paint skills checklist to reflect on their knowledge and growth.

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Additional information

Ages

6, 7

Grades

grade 1, grade 2

Program

Paint

Tech Integration

visual arts

Tech Skill

computer fundamentals, graphics

License

Starter, Class, Classrooms

Starter License Includes

online teacher guide, online student workbook, get started, course slides, printable assessment tools, sample files, templates, extension activities, certificates, parent letters

Class License Includes

online teacher guide, getting started tips, course calendar, online student workbook, online assignments, printable assessment tools, online quizzes, student reporting, sample files, extension activities, certificates, parent letters, templates

Classroom License Includes

online teacher guide, getting started tips, course calendar, class management tools, online student workbook, online assignments, printable assessment tools, online quizzes, student reporting, sample files, extension activities, certificates, parent letters, templates

Product Type

Course

Assignment 1 Become a Painter

Explore the program window. Form a connection between traditional and digital art tools.

Assignment 2 Pencil It

Develop fine motor skills. Learn how to draw freehand using a digital pencil.

Assignment 3 Fill It

Color objects with the paint bucket. Troubleshoot to fix drawings that cannot be filled.

Assignment 4 Design It

Make a coloring book page using a digital pencil. Trade pictures with a friend to color the picture.

Assignment 5 Keyboard It

Identify common keys on the keyboard such as the SHIFT key, BACKSPACE key, and spacebar.

Assignment 6 Try It

Discover the function and location of keys on the keyboard. Format font, font size, and font style.

Assignment 7 Name and Print It

Practice basic keyboard skills. Produce a picture using student name as the subject matter.

Assignment 8 Brush It

Experiment with different types of brushes to understand the effect of each style.

Assignment 9 Rainbow It

Gain confidence with using digital art tools including a brush, calligraphy pen, crayon, or marker.

Assignment 10 Smile It

Illustrate a happy scene. Magnify the canvas to add details.

Assignment 11 Explore It

Outline and fill colorful shapes. Adjust the size and position of objects.

Assignment 12 Stamp It

Create a unique pattern by formatting shapes and arranging them on the canvas.

Assignment 13 Study It

Spark inspiration by examining a collection of picture frames.

Assignment 14 Decorate and Save It

Apply artistic talents to paint a frame with an attractive pattern. Save the file.

Assignment 15 Picture It

Open the saved frame. Craft an original piece of art.

Assignment 16 Award It

Celebrate success with an Awesome Artist award.

Optional Digital Art Projects for Kids

  • Color It: Fill the picture with color.
  • Finish It: Follow directions to complete the painting.
  • Magnify It: Use the magnifier to edit the picture.
  • Construct It: Combine shapes to build objects.
  • Erase It: Create artwork using the eraser.
  • Edit It: Fix the mistake in the drawing.
  • Celebrate It: Showcase student work.

Create Colorful Artwork with Microsoft Paint

In TechnoPainter, primary students become painters with digital painting tools. The lessons explain how to produce beautiful artwork using Microsoft Office Paint. By applying their artistic talents, students earn an Awesome Artist certificate. Each assignment blends technology with visual arts. As they explore digital art painting, students develop fine motor skills while learning essential computer knowledge such as how to open and close a program, set tool options, use the keyboard, print a document, save a file, and open a saved document.
  • Use digital art tools to respond to design challenges
  • Explore design elements: color, line, shape, texture
  • Integrate digital painting skills to create artwork
  • Develop fine motor skills to operate the mouse
  • Foster keyboarding skills
  • Open, close, save, and print a file
  • Use the pencil, brush, eraser, and bucket to draw
  • Adjust the magnification of an area
  • Produce a colorful geometric design with shapes
  • Design a frame and use it to make a picture

TechnoPainter | Digital Art for Kids

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Ignite creativity! Spark young artists’ imaginations. Draw, color, and edit artwork using Microsoft Paint.

1 review for TechnoPainter

  1. new.technokids.com

    This step-by-step lesson guide is perfect for young students. So easy-to-follow and as much as teachers can modify to meet their class’s needs, it’s just a dream as is for when you need to leave plans for a substitute. My students LOVE the activities … an all-time favourite is the colouring page activity whereby students create and save their own design (being mindful of closing their shapes) and then their classmates digitally colour them in, add their names, and save. Impressive computer skills for grade 1, acquired through the lessons! Since Paint is available online, even the youngest students can show off their skills at home too.
    Roslyn School,Montreal
    May 01,2020
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FAQ

Have questions? We’re here to help.

View All FAQ

How long does it take to teach a course?

Every course includes a schedule. It lists the time recommended for each assignment. Typically, it takes between 30-60 minutes to complete an assignment depending on the grade level. Based on this time frame, a typical course takes between 360-600 minutes to complete. This is about 6-8 weeks if your students have computer class twice a week. However, if your students have computer class every day, a course can be completed in about 2-3 weeks.

How do I decide which assignments to teach?

You may not have the time to teach an entire TechnoKids course. The good news is that TechnoKids offers flexibility. Many courses can be shortened by omitting assignments or lengthened by including skill reviews and extension activities. You can easily adapt the course to suit your schedule. Refer to the Ideas for Implementation section in the teacher guide for suggestions.

Does the course integrate into other subjects?

TechnoKids courses are inter-disciplinary. This means the lesson plans blend computing skills with general content areas such as language arts, geography, or business studies. If you do not have a dedicated digital literacy class, refer to the Technology Integration Suggestions section in each teacher guide for ideas on how you can include the course in other subject areas.

Is the course a subscription?

Yes. When you purchase a course, you have access to the instructional materials for 12 months. After that time, should you want to continue, you will need to renew the subscription.

Is the course online?

Yes. You must sign into TechnoHub to access the course content from your bookshelf. The teacher guide and student workbook for a course are available online only. However, resources such as assessment tools, handouts, course slides, templates, and samples are downloadable.