Robotics

Matatastudio Coding Set

The Matatalab Coding Set, appropriate for students ages 4 to 9, is a block-based, tangible programming tool that allows students to move a robot through an environment by way of a Bluetooth-enabled command tower and board.

$169.99

Description

Bring the award-winning Matatalab Coding Set home and start your coding journey with it

  • No experience needed for the kids or parents.
  • Easy-to-use coding blocks designed for kids to splash their creativity and turn their coding command into fun tangible learning experiences.
  • Excellent activities created by STEAM education experts to guide kids to develop an interest in coding and stimulate their creativity by starting their first coding project.

The Matatalab Coding Set, appropriate for students ages 4 to 9, is a block-based, tangible programming tool that allows students to move a robot through an environment by way of a Bluetooth-enabled command tower and board.
Matatalab’s “Coding Like ABC” tangible blocks allow students to perform and demonstrate 21st Century Skills by learning through play. With this educational tool, students learn and play in tactile ways without the need of a tablet screen or an app. Very young students may benefit from this tool since it does not require reading skills for success.

 

Additional information

Hardware

Yes

Ages

4, 5, 6, 7, 8, 9

The Matatalab Coding Set, appropriate for students ages 4 to 9, is a block-based, tangible programming tool that allows students to move a robot through an environment by way of a Bluetooth-enabled command tower and board. Matatalab’s “Coding Like ABC” tangible blocks allow students to perform and demonstrate 21st Century Skills by learning through play. With this educational tool, students learn and play in tactile ways without the need of a tablet screen or an app. Very young students may benefit from this tool since it does not require reading skills for success.

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FAQ

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How long does it take to teach a course?

Every course includes a schedule. It lists the time recommended for each assignment. Typically, it takes between 30-60 minutes to complete an assignment depending on the grade level. Based on this time frame, a typical course takes between 360-600 minutes to complete. This is about 6-8 weeks if your students have computer class twice a week. However, if your students have computer class every day, a course can be completed in about 2-3 weeks.

How do I decide which assignments to teach?

You may not have the time to teach an entire TechnoKids course. The good news is that TechnoKids offers flexibility. Many courses can be shortened by omitting assignments or lengthened by including skill reviews and extension activities. You can easily adapt the course to suit your schedule. Refer to the Ideas for Implementation section in the teacher guide for suggestions.

Does the course integrate into other subjects?

TechnoKids courses are inter-disciplinary. This means the lesson plans blend computing skills with general content areas such as language arts, geography, or business studies. If you do not have a dedicated digital literacy class, refer to the Technology Integration Suggestions section in each teacher guide for ideas on how you can include the course in other subject areas.

Is the course a subscription?

Yes. When you purchase a course, you have access to the instructional materials for 12 months. After that time, should you want to continue, you will need to renew the subscription.

Is the course online?

Yes. You must sign into TechnoHub to access the course content from your bookshelf. The teacher guide and student workbook for a course are available online only. However, resources such as assessment tools, handouts, course slides, templates, and samples are downloadable.